Unit 3
Design your own photography game.
This is the start of A2 photography course, this challenges us to create a game that expresses one or more ideas about photography. We must show appropriate research, experimentation, generation of ideas, we must be able to refine our work effectively to develop our work, we also should document our work and the process of how we made the game, this will all lead to completion of a game whether you make it individually or in a pair, peers should be able to play our game. Based on feedback by our peers we must create a final evaluation.
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Experimenting
Before we started actually making the game we got templates for different die shapes and on the various faces of the die we wrote instructions in order to create a game, it gave instructions such as "take 5 photos and edit them on photoshop" and "burn the photos" etc. every time yo would roll the dice you would receive a different instruction, however, our game would have to be more complex as this idea was rather basic and it wouldn't really allow the participants to learn new things as you are only ordering them to do something; they would just be following instructions and this isn't very productive for the mind.
We then experimented with the board shape:
Our game.
Me and Ben paired up for this project. We thought of a game where, you have to roll the numbered dice and whatever number it lands on you move that amount of spaces. Then you roll the coloured dice and whatever colour you land on you must pick a card from that colour category. I.e. if you landed on red, pick a red card, the subject of this of this particular colour is photography techniques. If you say the wrong answer, go back to where you were before you just rolled the dice. This game has a similar idea of Monopoly to it as if you roll the subject dice and you land on flash card, you will have to pick up one of those cards; these flash cards could contain good things like "took a series of photos, all in focus, move forward 3 spaces". They can also have bad things such as "Your camera is broken, move back 2 spaces". This is basically the same as the Community Chest and Chance cards in Monopoly. The way to win the game is simply to get to the final space. That way, you have completed the 'Photographers Journey'; so this game is a combination of Monopoly and Snakes & Ladders.
The cards.
Here are some of the cards that are going to be used.
The categories we have decided what the categories will be: Red: Quotes Green: Photography Techniques Orange: Terminology White: No Question - free move Blue: Individual Photographers Cyan: Flash Card |
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The process.
The board.
The making of the cards
The countersFor the counters, me and Ben are currently stuck behind 2 options. We could either have counters with different pieces of photography equipment on them I.e camera.
Our second choice for the counters are individual photographers. So there could be one counter with the face of Man Ray, one counter with the face of Uta Barth, one with the face of Henri Cartier-Bresson etc. We decided to do 3 different counters based on certain photographers that specialise in specific areas of photography. One of the counters is a sports photographer Mark Pain, one is of Uta Barth, a contempoary photographer and finally William Eggleston who increased the reputation of colour photography. |
The finished game.
Overall, when telling the class about the game and giving an explanation about how to play and how we came up with the idea's thy all thought it was a good game, we had really positive feedback such as; it was thought out really well, it had a a lot of planning behind it, there was good ideas behind it, it was interesting and the colours really caught everyones attention , it was presented in a unique way and therefore I believe that the brief was met.
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